Warnings
Warnings appear periodically to remind players of upcoming or impending resets. Three warning types are currently
supported: boss_bar, chat, and player_list.and
Boss bar
The boss bar is an extremely easy way to get attention from players. It will appear a set number of seconds before a reset, and shows a countdown timer with a precision of 0.1 seconds.
The text is controlled by the warning-bossbar message in the messages.yml file.
reset_rules:
- enabled: true
warnings:
- type: boss_bar
seconds_before: 60
Player list
The player list warning method is used to display a warning message in the player list, which is visible when pressing
the Tab key. You can use this if you don't have any other player list modification plugins. Otherwise, you might
want to configure it with Homerun's PlaceholderAPI integration to display relevant warning data
in the player list.
Players will only ever see the upcoming reset time of the world they are in. Leaving this world will remove the reset countdown and time.
The text is controlled by the warning-playerlist, warning-playerlist-date, and warning-playerlist-countdown
messages in the messages.yml file.
reset_rules:
- enabled: true
warnings:
- type: player_list
# The position in the player list to put this warning. It could be at
# the `header`, `footer`, or in `both`.
position: header
# How many seconds before the reset should the warning start to be displayed.
# If you want to display this warning only when a reset is imminent, you can set
# this to a value like 86400 (24 hours).
min_seconds_before: 60
Chat message

The chat warning method is used to display a warning message in the chat. The message will be visible to all players that are in a world about to be reset. Leaving the world will prevent players from receiving the warning message. This is the only warning format which gives the remaining time in a human-readable format.
The text is controlled by the warning-chat, warning-chat-glue, warning-chat-hours, warning-chat-minutes,
and warning-chat-seconds messages in the messages.yml file.
reset_rules:
- enabled: true
warnings:
- type: chat_message
# At what intervals (in seconds) should the warning message be sent to
# players. For example, if you set this to 60, players will receive a
# warning message 60 seconds before the reset.
intervals:
# 24 hours before reset
- 86400
# 12 hours before reset
- 43200
# 6 hours before reset
- 21600
# 1 hour before reset
- 3600
# 30 minutes before reset
- 1800
# 10 minutes before reset
- 600
# 5 minutes before reset
- 300
# 1 minute before reset
- 60
# 30 seconds before reset
- 30
# Final countdown!
- 10
- 5
- 4
- 3
- 2
- 1